With a meticulous examination of the Resident Evil 4 Remake demo’s performance on the Steam Deck, I have been able to create two graphic settings presets. The first is optimized to achieve a frame rate of 40 FPS or more with significant reductions in graphics, while the second guarantees a stable 30 FPS with stunning visuals.
40 FPS Performance Preset
To achieve stable performance in graphics-intensive environments, significant reductions in graphics settings are necessary. Even at the lowest graphics settings, it is not possible to achieve a stable 40 FPS without AMD FSR 2.0 in performance mode. However, Resident Evil 4 Remake still looks impressive on these settings despite being a little bit blurry.
Screen Resolution: 1280x 800 Refresh Rate: 60Hz Frame Rate: 60 Display Mode: Fullscreen Veretical Synchronization: Off Cinematics Resolution: Full HD Raytracing: Off FidelityFX Super Resolution 2: Performance Texture Quality: Medium (0.25GB) Texture Fitering: High (Aniso x8) Mesh Quality: Low Shadow Quality: Low Shadow Cache: On Contact Shadows: On Ambient Occulusion: SSAO Volumetric Lighting: Off Particle Lighting Quality: Low Bloom: On Screen Space Reflections: Off Subsurface Scattering: Off Hair Strands: Off Graphics Dismemberment: Off Persistant Corpses: Few Corpse Physics: Low Diverse Enemy Animations: On Motion Blur: On/Off Rain Quality: Low Terrain: Low Destructible Enviorments: Off Lens Flare: Off Lens Disortion: Off Depth of Field: Off Resource-Intense Lighting Quality: Low Resource-Intense Effects Quality: Low
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30 FPS Quality Preset
30 FPS – as in most current games – seems to be optimal on Steam Deck also in the case of Resident Evil 4 Remake. The visuals look great here, and input lag is relatively low. I don’t recommend using the game’s built-in frame limiter, as it causes big problems with the smoothness of gameplay. When set to 60Hz / 30FPS in SteamOS, the game plays great.
Screen Resolution: 1280x 800 Refresh Rate: 60Hz Frame Rate: 60 Display Mode: Fullscreen Veretical Synchronization: Off Cinematics Resolution: Full HD Raytracing: Off FidelityFX Super Resolution 2: Quality Texture Quality: Medium (0.25GB) Texture Fitering: High (Aniso x8) Mesh Quality: Low Shadow Quality: Low Shadow Cache: On Contact Shadows: On Ambient Occulusion: SSAO Volumetric Lighting: Min Particle Lighting Quality: Low Bloom: On Screen Space Reflections: Off Subsurface Scattering: Off Hair Strands: Off Graphics Dismemberment: On Persistant Corpses: Few Corpse Physics: Low Diverse Enemy Animations: On Motion Blur: On/Off Rain Quality: Low Terrain: Low Destructible Enviorments: Off Lens Flare: Off Lens Disortion: Off Depth of Field: Off Resource-Intense Lighting Quality: Low Resource-Intense Effects Quality: Low
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