Resident Evil 4 (2023) Remake on Steam Deck – optimized graphics settings

With a meticulous examination of the Resident Evil 4 Remake demo’s performance on the Steam Deck, I have been able to create two graphic settings presets. The first is optimized to achieve a frame rate of 40 FPS or more with significant reductions in graphics, while the second guarantees a stable 30 FPS with stunning visuals.

40 FPS Performance Preset

To achieve stable performance in graphics-intensive environments, significant reductions in graphics settings are necessary. Even at the lowest graphics settings, it is not possible to achieve a stable 40 FPS without AMD FSR 2.0 in performance mode. However, Resident Evil 4 Remake still looks impressive on these settings despite being a little bit blurry.

Screen Resolution: 1280x 800
Refresh Rate: 60Hz
Frame Rate: 60
Display Mode: Fullscreen
Veretical Synchronization: Off
Cinematics Resolution: Full HD
Raytracing: Off
FidelityFX Super Resolution 2: Performance
Texture Quality: Medium (0.25GB)
Texture Fitering: High (Aniso x8)
Mesh Quality: Low
Shadow Quality: Low
Shadow Cache: On
Contact Shadows: On
Ambient Occulusion: SSAO
Volumetric Lighting: Off
Particle Lighting Quality: Low
Bloom: On
Screen Space Reflections: Off
Subsurface Scattering: Off
Hair Strands: Off
Graphics Dismemberment: Off
Persistant Corpses: Few
Corpse Physics: Low
Diverse Enemy Animations: On
Motion Blur: On/Off
Rain Quality: Low
Terrain: Low
Destructible Enviorments: Off
Lens Flare: Off
Lens Disortion: Off
Depth of Field: Off
Resource-Intense Lighting Quality: Low
Resource-Intense Effects Quality: Low

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30 FPS Quality Preset

30 FPS – as in most current games – seems to be optimal on Steam Deck also in the case of Resident Evil 4 Remake. The visuals look great here, and input lag is relatively low. I don’t recommend using the game’s built-in frame limiter, as it causes big problems with the smoothness of gameplay. When set to 60Hz / 30FPS in SteamOS, the game plays great.

Screen Resolution: 1280x 800
Refresh Rate: 60Hz
Frame Rate: 60
Display Mode: Fullscreen
Veretical Synchronization: Off
Cinematics Resolution: Full HD
Raytracing: Off
FidelityFX Super Resolution 2: Quality
Texture Quality: Medium (0.25GB)
Texture Fitering: High (Aniso x8)
Mesh Quality: Low
Shadow Quality: Low
Shadow Cache: On
Contact Shadows: On
Ambient Occulusion: SSAO
Volumetric Lighting: Min
Particle Lighting Quality: Low
Bloom: On
Screen Space Reflections: Off
Subsurface Scattering: Off
Hair Strands: Off
Graphics Dismemberment: On
Persistant Corpses: Few
Corpse Physics: Low
Diverse Enemy Animations: On
Motion Blur: On/Off
Rain Quality: Low
Terrain: Low
Destructible Enviorments: Off
Lens Flare: Off
Lens Disortion: Off
Depth of Field: Off
Resource-Intense Lighting Quality: Low
Resource-Intense Effects Quality: Low

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Edward Gardner
Edward Gardner
Articles: 131

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